现象:只看 hard 模式时,光标移到某一排的某个格子后再往右,会跳回最左边。 原因:光标的列字段只有 5 位。 - 软件 update_cursor_reg():REG_CURSOR = (cur_c & 31u) | ... - RTL cpu21_vga.v:cursor_here = (cursor_i[4:0] == ccol) && ... hard 棋盘宽 30、左上角列 5,光标列能到 35,35 被掩成 3,于是画在第 3 列。 初级/中级列最大 25 以内,所以只有 hard 暴露出来;背景界面光标能走到列 39, 同样受影响。 改法: - saolei.c:列掩码 31u -> 63u(6 位,覆盖 0..39) - cpu21_vga.v:cursor_i[4:0] -> cursor_i[5:0]
743 lines
22 KiB
C
743 lines
22 KiB
C
/* -----------------------------------------------------------------------------
|
||
* saolei.c —— 纯 C 扫雷(RV32IM 子集:只用这颗核实现了的指令)
|
||
*
|
||
* 显示:把每个格子写成显存里的 2 个字节(MMIO 0x2000 起)
|
||
* 输入:鼠标事件(中断驱动)——中断里搬到软件队列,主循环在下面处理
|
||
*
|
||
* 针对这颗 CPU 的硬约束(很重要,改代码时别踩):
|
||
* 1) 存储只有 lw / sw / sb,**没有 lb/lh/lbu/lhu** ——
|
||
* 所以只按字节"写"显存,从不按字节"读";所有状态都用 32 位字保存。
|
||
* 2) **没有 auipc** —— 编译时必须 -fno-pic -mcmodel=medlow,并且不能出现
|
||
* 只读数据(.rodata),所以本文件没有任何字符串/常量表(字模在 RTL 里)。
|
||
* 3) 乘除只有 mul/mulh/mulhsu/mulhu 和**无符号**的 divu/remu ——
|
||
* 所以本文件所有索引运算都用"2 的幂 + 移位/掩码",一次除法都不用。
|
||
* 4) 没有 fence/ebreak 等;中断返回是 uret(在 isr.c 里)。
|
||
*
|
||
* 棋盘:16 x 16,雷数可选 20/40/60(16 是 2 的幂 => 索引全用移位)
|
||
* 网格:40 列 x 30 行,棋盘居中放在 (行 7..22, 列 12..27)
|
||
* ---------------------------------------------------------------------------*/
|
||
#include "mmio.h"
|
||
|
||
/* 三档难度完全照微软扫雷:初级 9x9/10 雷、中级 16x16/40 雷、高级 30x16/99 雷。
|
||
* 棋盘尺寸是运行期变量(三档各不相同),所以位图与队列都按最大尺寸分配。 */
|
||
#define BW_MAX 30u /* 最大棋盘宽(高级) */
|
||
#define BH_MAX 16u /* 最大棋盘高 */
|
||
#define NCELLS_MAX (BW_MAX * BH_MAX) /* 480 */
|
||
#define BM_WORDS_MAX ((NCELLS_MAX + 31u) / 32u) /* 15 */
|
||
|
||
/* 当前难度下的棋盘参数(由 set_difficulty() 设定) */
|
||
static unsigned g_bw, g_bh; /* 棋盘宽、高(格) */
|
||
static unsigned g_ncells; /* g_bw * g_bh */
|
||
static unsigned g_bm_words; /* 位图字数 */
|
||
static unsigned g_board_r0; /* 棋盘左上角在网格里的行(居中) */
|
||
static unsigned g_board_c0; /* 棋盘左上角在网格里的列(居中) */
|
||
|
||
/* 格索引 <-> (行, 列)。这颗核有无符号除法 divu/remu,直接用;虽然多周期,
|
||
* 但一局游戏这点开销无所谓。 */
|
||
#define IDX_R(i) ((i) / g_bw)
|
||
#define IDX_C(i) ((i) % g_bw)
|
||
|
||
/* 游戏状态 */
|
||
#define ST_PLAY 0u
|
||
#define ST_WIN 1u
|
||
#define ST_LOSE 2u
|
||
|
||
/* ---- 棋盘状态:3 个位图,每个 8 个字(256 位) ---- */
|
||
static unsigned mine_bm[BM_WORDS_MAX];
|
||
static unsigned open_bm[BM_WORDS_MAX];
|
||
static unsigned flag_bm[BM_WORDS_MAX];
|
||
static unsigned seen_bm[BM_WORDS_MAX]; /* BFS:已经入过队的格子,避免重复入队把队列撑满 */
|
||
|
||
/* 其它全局状态(全部进 .bss,靠 start.c 清零) */
|
||
static unsigned opened_cnt;
|
||
static unsigned flags_cnt;
|
||
static unsigned g_state;
|
||
static unsigned g_first_done;
|
||
static unsigned g_mines;
|
||
static unsigned g_difficulty;
|
||
static unsigned rnd_state;
|
||
static unsigned cur_r, cur_c; /* 光标所在的网格格 */
|
||
static int acc_x, acc_y; /* 指针累积量(1/8 格,有符号) */
|
||
static unsigned bfs_q[NCELLS_MAX]; /* 揭开用的队列(按最大棋盘分配) */
|
||
|
||
/* ============================ 小工具 ============================ */
|
||
|
||
/* 位图取位/置位/清位:i = r*16 + c,全部用移位和掩码 */
|
||
static unsigned bget(const unsigned *bm, unsigned i)
|
||
{
|
||
return (bm[i >> 5] >> (i & 31u)) & 1u;
|
||
}
|
||
|
||
static void bset(unsigned *bm, unsigned i)
|
||
{
|
||
bm[i >> 5] |= (1u << (i & 31u));
|
||
}
|
||
|
||
static void bclr(unsigned *bm, unsigned i)
|
||
{
|
||
bm[i >> 5] &= ~(1u << (i & 31u));
|
||
}
|
||
|
||
static void draw_cell(unsigned gr, unsigned gc, unsigned glyph, unsigned color)
|
||
{
|
||
fb_write_cell(gr * GRID_COLS + gc, glyph, color);
|
||
}
|
||
|
||
/* 把棋盘格 (r,c) 画出来 */
|
||
static void draw_tile(unsigned r, unsigned c, unsigned glyph, unsigned color)
|
||
{
|
||
draw_cell(g_board_r0 + r, g_board_c0 + c, glyph, color);
|
||
}
|
||
|
||
static unsigned num_color(unsigned n)
|
||
{
|
||
if (n == 1u)
|
||
return C_BLUE;
|
||
if (n == 2u)
|
||
return C_GREEN;
|
||
if (n == 3u)
|
||
return C_RED;
|
||
if (n == 4u)
|
||
return C_MAGENTA;
|
||
if (n == 5u)
|
||
return C_YELLOW;
|
||
if (n == 6u)
|
||
return C_CYAN;
|
||
return C_GRAY;
|
||
}
|
||
|
||
static unsigned in_board(void)
|
||
{
|
||
if (cur_r < g_board_r0)
|
||
return 0u;
|
||
if (cur_r >= (g_board_r0 + g_bh))
|
||
return 0u;
|
||
if (cur_c < g_board_c0)
|
||
return 0u;
|
||
if (cur_c >= (g_board_c0 + g_bw))
|
||
return 0u;
|
||
return 1u;
|
||
}
|
||
|
||
static unsigned cur_index(void)
|
||
{
|
||
return ((cur_r - g_board_r0) * g_bw) + (cur_c - g_board_c0);
|
||
}
|
||
|
||
/* LCG 随机数:只用 mul/add/移位 */
|
||
static unsigned rnd_next(void)
|
||
{
|
||
rnd_state = rnd_state * 1103515245u + 12345u;
|
||
return rnd_state >> 16;
|
||
}
|
||
|
||
/* 设定难度:棋盘尺寸 + 雷数 + 居中位置,三档完全照微软扫雷。 */
|
||
static void set_difficulty(unsigned difficulty)
|
||
{
|
||
g_difficulty = difficulty;
|
||
if (difficulty == 0u) /* 初级:9x9,10 雷 */
|
||
{
|
||
g_bw = 9u;
|
||
g_bh = 9u;
|
||
g_mines = 10u;
|
||
}
|
||
else if (difficulty == 2u) /* 高级:30x16,99 雷 */
|
||
{
|
||
g_bw = 30u;
|
||
g_bh = 16u;
|
||
g_mines = 99u;
|
||
}
|
||
else /* 中级:16x16,40 雷 */
|
||
{
|
||
g_bw = 16u;
|
||
g_bh = 16u;
|
||
g_mines = 40u;
|
||
}
|
||
g_ncells = g_bw * g_bh;
|
||
g_bm_words = (g_ncells + 31u) / 32u;
|
||
g_board_c0 = (GRID_COLS - g_bw) / 2u; /* 棋盘居中 */
|
||
g_board_r0 = (GRID_ROWS - g_bh) / 2u;
|
||
}
|
||
|
||
/* ============================ 画面 ============================ */
|
||
|
||
static void clear_screen(void)
|
||
{
|
||
unsigned i;
|
||
for (i = 0u; i < (GRID_COLS * GRID_ROWS); i = i + 1u)
|
||
{
|
||
fb_write_cell(i, G_BLANK, C_BLACK);
|
||
}
|
||
}
|
||
|
||
static void draw_frame(void)
|
||
{
|
||
unsigned gc, gr;
|
||
for (gc = (g_board_c0 - 1u); gc <= (g_board_c0 + g_bw); gc = gc + 1u)
|
||
{
|
||
draw_cell(g_board_r0 - 1u, gc, G_SOLID, C_CYAN);
|
||
draw_cell(g_board_r0 + g_bh, gc, G_SOLID, C_CYAN);
|
||
}
|
||
for (gr = (g_board_r0 - 1u); gr <= (g_board_r0 + g_bh); gr = gr + 1u)
|
||
{
|
||
draw_cell(gr, g_board_c0 - 1u, G_SOLID, C_CYAN);
|
||
draw_cell(gr, g_board_c0 + g_bw, G_SOLID, C_CYAN);
|
||
}
|
||
}
|
||
|
||
static void draw_all_covered(void)
|
||
{
|
||
unsigned r, c;
|
||
for (r = 0u; r < g_bh; r = r + 1u)
|
||
{
|
||
for (c = 0u; c < g_bw; c = c + 1u)
|
||
{
|
||
draw_tile(r, c, G_COVER, C_GRAY);
|
||
}
|
||
}
|
||
}
|
||
|
||
static void update_cursor_reg(void)
|
||
{
|
||
/* 列用 6 位(0..39):hard 棋盘宽 30,光标列能到 35,掩 31 会把它变成 3 */
|
||
REG_W(REG_CURSOR) = (cur_c & 63u) | ((cur_r & 31u) << 8);
|
||
}
|
||
|
||
static void set_bg(unsigned color)
|
||
{
|
||
REG_W(REG_CTRL) = (color << 4) | 1u; /* bit0 = 光标显示 */
|
||
}
|
||
|
||
/* ============================ 游戏逻辑 ============================ */
|
||
|
||
static unsigned count_adj(unsigned i)
|
||
{
|
||
unsigned r = IDX_R(i), c = IDX_C(i), n = 0u, rr, cc;
|
||
unsigned r0 = (r == 0u) ? 0u : (r - 1u);
|
||
unsigned r1 = (r + 1u >= g_bh) ? (g_bh - 1u) : (r + 1u);
|
||
unsigned c0 = (c == 0u) ? 0u : (c - 1u);
|
||
unsigned c1 = (c + 1u >= g_bw) ? (g_bw - 1u) : (c + 1u);
|
||
|
||
for (rr = r0; rr <= r1; rr = rr + 1u)
|
||
{
|
||
for (cc = c0; cc <= c1; cc = cc + 1u)
|
||
{
|
||
if ((rr == r) && (cc == c))
|
||
continue;
|
||
n = n + bget(mine_bm, (rr * g_bw) + cc);
|
||
}
|
||
}
|
||
return n;
|
||
}
|
||
|
||
static void lose(unsigned hit)
|
||
{
|
||
unsigned k;
|
||
for (k = 0u; k < g_ncells; k = k + 1u)
|
||
{
|
||
if (bget(mine_bm, k))
|
||
{
|
||
if (k == hit)
|
||
{
|
||
draw_tile(IDX_R(k), IDX_C(k), G_BOOM, C_RED);
|
||
}
|
||
else if (!bget(flag_bm, k))
|
||
{
|
||
draw_tile(IDX_R(k), IDX_C(k), G_MINE, C_RED);
|
||
}
|
||
}
|
||
}
|
||
REG_W(LED_ADDR) = 0xDEADu;
|
||
g_state = ST_LOSE;
|
||
}
|
||
|
||
static void win(void)
|
||
{
|
||
unsigned k;
|
||
for (k = 0u; k < g_ncells; k = k + 1u)
|
||
{
|
||
if (bget(mine_bm, k))
|
||
{
|
||
draw_tile(IDX_R(k), IDX_C(k), G_FLAG, C_YELLOW);
|
||
}
|
||
}
|
||
REG_W(LED_ADDR) = 0xF00Du;
|
||
g_state = ST_WIN;
|
||
}
|
||
|
||
static void reveal_at(unsigned i)
|
||
{
|
||
unsigned qh = 0u, qt = 0u, cur, n, r, c, rr, cc, ni;
|
||
unsigned r0, r1, c0, c1, k;
|
||
|
||
if (bget(open_bm, i) || bget(flag_bm, i))
|
||
return;
|
||
if (bget(mine_bm, i))
|
||
{
|
||
lose(i);
|
||
return;
|
||
}
|
||
|
||
for (k = 0u; k < g_bm_words; k = k + 1u)
|
||
seen_bm[k] = 0u;
|
||
|
||
bfs_q[qt] = i;
|
||
qt = qt + 1u;
|
||
bset(seen_bm, i);
|
||
|
||
while (qh < qt)
|
||
{
|
||
cur = bfs_q[qh];
|
||
qh = qh + 1u;
|
||
if (bget(open_bm, cur))
|
||
continue;
|
||
|
||
bset(open_bm, cur);
|
||
opened_cnt = opened_cnt + 1u;
|
||
|
||
n = count_adj(cur);
|
||
draw_tile(IDX_R(cur), IDX_C(cur), n, num_color(n));
|
||
|
||
if (n != 0u)
|
||
continue;
|
||
|
||
/* 空白格:把周围 8 格入队(已入过队的跳过,队列不会溢出) */
|
||
r = IDX_R(cur);
|
||
c = IDX_C(cur);
|
||
r0 = (r == 0u) ? 0u : (r - 1u);
|
||
r1 = (r + 1u >= g_bh) ? (g_bh - 1u) : (r + 1u);
|
||
c0 = (c == 0u) ? 0u : (c - 1u);
|
||
c1 = (c + 1u >= g_bw) ? (g_bw - 1u) : (c + 1u);
|
||
for (rr = r0; rr <= r1; rr = rr + 1u)
|
||
{
|
||
for (cc = c0; cc <= c1; cc = cc + 1u)
|
||
{
|
||
if ((rr == r) && (cc == c))
|
||
continue;
|
||
ni = (rr * g_bw) + cc;
|
||
if (bget(seen_bm, ni) || bget(open_bm, ni) || bget(flag_bm, ni))
|
||
continue;
|
||
if (qt < NCELLS_MAX)
|
||
{
|
||
bset(seen_bm, ni);
|
||
bfs_q[qt] = ni;
|
||
qt = qt + 1u;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (opened_cnt == (g_ncells - g_mines))
|
||
win();
|
||
}
|
||
|
||
static void place_mines(unsigned safe)
|
||
{
|
||
unsigned placed = 0u, i, r, c;
|
||
unsigned sr = IDX_R(safe);
|
||
unsigned sc = IDX_C(safe);
|
||
|
||
while (placed < g_mines)
|
||
{
|
||
i = rnd_next() % g_ncells; /* 尺寸不再是 2 的幂,用 remu 取模 */
|
||
r = IDX_R(i);
|
||
c = IDX_C(i);
|
||
/* 首点及其 8 邻居不放雷,保证第一次点击一定能展开 */
|
||
if ((r + 1u >= sr) && (r <= (sr + 1u)) &&
|
||
(c + 1u >= sc) && (c <= (sc + 1u)))
|
||
continue;
|
||
if (bget(mine_bm, i))
|
||
continue;
|
||
bset(mine_bm, i);
|
||
placed = placed + 1u;
|
||
}
|
||
}
|
||
|
||
static void click_here(void)
|
||
{
|
||
unsigned i;
|
||
|
||
if (!in_board())
|
||
return;
|
||
i = cur_index();
|
||
if (bget(flag_bm, i))
|
||
return;
|
||
|
||
if (!g_first_done)
|
||
{
|
||
place_mines(i);
|
||
g_first_done = 1u;
|
||
}
|
||
reveal_at(i);
|
||
}
|
||
|
||
static void toggle_flag(void)
|
||
{
|
||
unsigned i, r, c;
|
||
|
||
if (!in_board())
|
||
return;
|
||
i = cur_index();
|
||
if (bget(open_bm, i))
|
||
return;
|
||
|
||
r = cur_r - g_board_r0;
|
||
c = cur_c - g_board_c0;
|
||
|
||
if (bget(flag_bm, i))
|
||
{
|
||
bclr(flag_bm, i);
|
||
flags_cnt = flags_cnt - 1u;
|
||
draw_tile(r, c, G_COVER, C_GRAY);
|
||
}
|
||
else
|
||
{
|
||
bset(flag_bm, i);
|
||
flags_cnt = flags_cnt + 1u;
|
||
draw_tile(r, c, G_FLAG, C_YELLOW);
|
||
}
|
||
REG_W(LED_ADDR) = g_mines - flags_cnt;
|
||
}
|
||
|
||
/* ============================ 鼠标事件 ============================ */
|
||
|
||
/* 关卡内:光标允许落在盘面外那一圈边框上(左上角那格是"返回") */
|
||
static void move_cursor(int dr, int dc)
|
||
{
|
||
int nr = (int)cur_r + dr;
|
||
int nc = (int)cur_c + dc;
|
||
|
||
if (nr < (int)(g_board_r0 - 1u))
|
||
nr = (int)(g_board_r0 - 1u);
|
||
if (nr > (int)(g_board_r0 + g_bh))
|
||
nr = (int)(g_board_r0 + g_bh);
|
||
if (nc < (int)(g_board_c0 - 1u))
|
||
nc = (int)(g_board_c0 - 1u);
|
||
if (nc > (int)(g_board_c0 + g_bw))
|
||
nc = (int)(g_board_c0 + g_bw);
|
||
|
||
cur_r = (unsigned)nr;
|
||
cur_c = (unsigned)nc;
|
||
update_cursor_reg();
|
||
}
|
||
|
||
/* ======================= 运行环境状态(背景 / 关卡) =======================
|
||
* 程序分成两层,正好对应"伪操作系统 + 关卡"的设想:
|
||
* 背景程序 main() 从头跑到尾:画开始界面、等鼠标;
|
||
* 关卡程序 level_main() 跑在 IRQ1(0x100) 的中断服务程序里:点"开始"进入,
|
||
* 点"返回"就 uret 回到背景被打断的那条指令。
|
||
* ========================================================================= */
|
||
static unsigned g_in_level; /* 0 = 背景界面,1 = 关卡内 */
|
||
static unsigned g_exit; /* 关卡内请求返回 */
|
||
|
||
/* 背景界面上"开始"按钮的位置(行 20,列 17..22) */
|
||
#define START_R 20u
|
||
#define START_C0 17u
|
||
#define START_C1 22u
|
||
#define DIFF_EASY_R 14u
|
||
#define DIFF_NORMAL_R 16u
|
||
#define DIFF_HARD_R 18u
|
||
|
||
static void draw_start_screen(void);
|
||
|
||
/* 背景用:光标可以在整个画面上移动 */
|
||
static void move_cursor_screen(int dr, int dc)
|
||
{
|
||
int nr = (int)cur_r + dr;
|
||
int nc = (int)cur_c + dc;
|
||
|
||
if (nr < 0)
|
||
nr = 0;
|
||
if (nr > (int)(GRID_ROWS - 1u))
|
||
nr = (int)(GRID_ROWS - 1u);
|
||
if (nc < 0)
|
||
nc = 0;
|
||
if (nc > (int)(GRID_COLS - 1u))
|
||
nc = (int)(GRID_COLS - 1u);
|
||
|
||
cur_r = (unsigned)nr;
|
||
cur_c = (unsigned)nc;
|
||
update_cursor_reg();
|
||
}
|
||
|
||
/* 处理一个鼠标事件:ev = {btn[20:16], dy[15:8], dx[7:0]} */
|
||
static void handle_event(unsigned ev)
|
||
{
|
||
unsigned ux = ev & 0xFFu;
|
||
unsigned uy = (ev >> 8) & 0xFFu;
|
||
unsigned btn = (ev >> 16) & 31u;
|
||
int dx = (ux & 0x80u) ? ((int)ux - 256) : (int)ux;
|
||
int dy = (uy & 0x80u) ? ((int)uy - 256) : (int)uy;
|
||
unsigned want_flag = (REG_R(REG_INPUT) & 9u) != 0u; /* SW0 或 SW3 = 插旗模式 */
|
||
|
||
if ((btn & 1u) != 0u)
|
||
{ /* 左键 */
|
||
if (g_in_level == 0u)
|
||
{
|
||
if (cur_r == DIFF_EASY_R)
|
||
{
|
||
set_difficulty(0u);
|
||
draw_start_screen();
|
||
return;
|
||
}
|
||
if (cur_r == DIFF_NORMAL_R)
|
||
{
|
||
set_difficulty(1u);
|
||
draw_start_screen();
|
||
return;
|
||
}
|
||
if (cur_r == DIFF_HARD_R)
|
||
{
|
||
set_difficulty(2u);
|
||
draw_start_screen();
|
||
return;
|
||
}
|
||
/* 背景:点到"开始"按钮 -> 拉起软件中断,跳到 IRQ1 里的关卡程序 */
|
||
if ((cur_r == START_R) && (cur_c >= START_C0) && (cur_c <= START_C1))
|
||
{
|
||
g_in_level = 1u; /* 关卡程序返回时自己清 0 */
|
||
REG_W(REG_LEVEL) = 1u;
|
||
}
|
||
}
|
||
else if ((cur_r == (g_board_r0 - 1u)) && (cur_c == (g_board_c0 - 1u)))
|
||
{
|
||
g_exit = 1u; /* 关卡:点左上角黄格 = 返回上一层 */
|
||
}
|
||
else if (want_flag != 0u)
|
||
{
|
||
toggle_flag();
|
||
}
|
||
else
|
||
{
|
||
click_here();
|
||
}
|
||
return;
|
||
}
|
||
if ((btn & 2u) != 0u)
|
||
{ /* 右键(PS/2 鼠标有;按键没有) */
|
||
if (g_in_level != 0u)
|
||
toggle_flag();
|
||
return;
|
||
}
|
||
|
||
/* 移动:单位是 1/8 格,累计到 8 就动一格(纯加减比较,没有除法) */
|
||
acc_x += dx;
|
||
acc_y += dy;
|
||
while (acc_x >= 8)
|
||
{
|
||
if (g_in_level != 0u)
|
||
move_cursor(0, 1);
|
||
else
|
||
move_cursor_screen(0, 1);
|
||
acc_x -= 8;
|
||
}
|
||
while (acc_x <= -8)
|
||
{
|
||
if (g_in_level != 0u)
|
||
move_cursor(0, -1);
|
||
else
|
||
move_cursor_screen(0, -1);
|
||
acc_x += 8;
|
||
}
|
||
while (acc_y >= 8)
|
||
{
|
||
if (g_in_level != 0u)
|
||
move_cursor(1, 0);
|
||
else
|
||
move_cursor_screen(1, 0);
|
||
acc_y -= 8;
|
||
}
|
||
while (acc_y <= -8)
|
||
{
|
||
if (g_in_level != 0u)
|
||
move_cursor(-1, 0);
|
||
else
|
||
move_cursor_screen(-1, 0);
|
||
acc_y += 8;
|
||
}
|
||
}
|
||
|
||
/* ============================ 背景程序(伪操作系统)============================
|
||
* 从头跑到尾:画开始界面 -> 等鼠标 -> 点到"开始"按钮就拉起软件中断。
|
||
* ========================================================================== */
|
||
static void draw_start_screen(void)
|
||
{
|
||
unsigned i, selected_color;
|
||
|
||
clear_screen();
|
||
|
||
/* 标题和难度菜单使用 RTL 字模中的大写字母。 */
|
||
draw_cell(6u, 18u, G_M, C_RED);
|
||
draw_cell(6u, 19u, G_I, C_RED);
|
||
draw_cell(6u, 20u, G_N, C_RED);
|
||
draw_cell(6u, 21u, G_E, C_RED);
|
||
draw_cell(6u, 22u, G_S, C_RED);
|
||
|
||
selected_color = C_YELLOW;
|
||
if (g_difficulty != 0u)
|
||
selected_color = C_GRAY;
|
||
draw_cell(DIFF_EASY_R, 18u, G_E, selected_color);
|
||
draw_cell(DIFF_EASY_R, 19u, G_A, selected_color);
|
||
draw_cell(DIFF_EASY_R, 20u, G_S, selected_color);
|
||
draw_cell(DIFF_EASY_R, 21u, G_Y, selected_color);
|
||
|
||
selected_color = C_YELLOW;
|
||
if (g_difficulty != 1u)
|
||
selected_color = C_GRAY;
|
||
draw_cell(DIFF_NORMAL_R, 16u, G_N, selected_color);
|
||
draw_cell(DIFF_NORMAL_R, 17u, G_O, selected_color);
|
||
draw_cell(DIFF_NORMAL_R, 18u, G_R, selected_color);
|
||
draw_cell(DIFF_NORMAL_R, 19u, G_M, selected_color);
|
||
draw_cell(DIFF_NORMAL_R, 20u, G_A, selected_color);
|
||
draw_cell(DIFF_NORMAL_R, 21u, G_L, selected_color);
|
||
|
||
selected_color = C_YELLOW;
|
||
if (g_difficulty != 2u)
|
||
selected_color = C_GRAY;
|
||
draw_cell(DIFF_HARD_R, 18u, G_H, selected_color);
|
||
draw_cell(DIFF_HARD_R, 19u, G_A, selected_color);
|
||
draw_cell(DIFF_HARD_R, 20u, G_R, selected_color);
|
||
draw_cell(DIFF_HARD_R, 21u, G_D, selected_color);
|
||
|
||
/* "START" 按钮:绿色实心条,上下各一条黄线框住它。 */
|
||
for (i = START_C0; i <= START_C1; i = i + 1u)
|
||
{
|
||
draw_cell(START_R - 1u, i, G_BAR, C_YELLOW);
|
||
draw_cell(START_R, i, G_SOLID, C_GREEN);
|
||
draw_cell(START_R + 1u, i, G_BAR, C_YELLOW);
|
||
}
|
||
/* 按钮上的字母不能用 C_BLACK:VGA 里像素色 = 字模点 ? 字符色 : 背景色,
|
||
* 而背景是黑的,所以“黑字”的字形点和空白处全黑 —— 整格完全看不见。
|
||
* 这里用黄色:黑底黄字,和上下的黄线框也更呼应。 */
|
||
draw_cell(START_R, 17u, G_S, C_YELLOW);
|
||
draw_cell(START_R, 18u, G_T, C_YELLOW);
|
||
draw_cell(START_R, 19u, G_A, C_YELLOW);
|
||
draw_cell(START_R, 20u, G_R, C_YELLOW);
|
||
draw_cell(START_R, 21u, G_T, C_YELLOW);
|
||
|
||
/* 下方提示条 */
|
||
for (i = 12u; i <= 27u; i = i + 1u)
|
||
{
|
||
draw_cell(24u, i, G_BAR, C_CYAN);
|
||
}
|
||
|
||
set_bg(C_BLACK);
|
||
cur_r = START_R;
|
||
cur_c = (START_C0 + START_C1) / 2u;
|
||
update_cursor_reg();
|
||
|
||
REG_W(LED_ADDR) = 0x0001u; /* LED = 背景状态码 */
|
||
REG_W(REG_SEG) = 0u;
|
||
}
|
||
|
||
/* ============================ 关卡(游戏)程序 ============================
|
||
* **运行在 IRQ1 的中断服务程序里**(入口 isr1_entry,固定地址 0x100):
|
||
* 背景 main() 点"开始" -> 写 LEVEL 寄存器 -> 硬件拉起 irq_i[1]
|
||
* -> CPU 跳到 0x100 -> isr1_entry 保存现场、打开 MIE、调用本函数
|
||
* -> 这里跑完整一局(鼠标中断 0x200 优先级更高,会嵌套进来把事件放进队列,
|
||
* 所以本循环只要轮询队列)
|
||
* -> 点左上角黄格 = 返回:清 LEVEL、return -> isr1_entry 恢复现场并 uret
|
||
* -> 回到背景程序被打断的那条指令,继续等下一次"开始"。
|
||
* ========================================================================== */
|
||
/* 关卡里“返回上一层”的黄格 = 棋盘左上角外面一格(随难度尺寸移动) */
|
||
|
||
void level_main(void)
|
||
{
|
||
unsigned r;
|
||
|
||
/* ---- 关卡初始化 ---- */
|
||
for (r = 0u; r < g_bm_words; r = r + 1u)
|
||
{
|
||
mine_bm[r] = 0u;
|
||
open_bm[r] = 0u;
|
||
flag_bm[r] = 0u;
|
||
seen_bm[r] = 0u;
|
||
}
|
||
opened_cnt = 0u;
|
||
flags_cnt = 0u;
|
||
g_first_done = 0u;
|
||
g_state = ST_PLAY;
|
||
g_exit = 0u;
|
||
acc_x = 0;
|
||
acc_y = 0;
|
||
cur_r = g_board_r0 + (g_bh / 2u); /* 光标从棋盘中心开始 */
|
||
cur_c = g_board_c0 + (g_bw / 2u);
|
||
|
||
clear_screen();
|
||
draw_frame();
|
||
draw_all_covered();
|
||
draw_cell(g_board_r0 - 1u, g_board_c0 - 1u, G_BAR, C_YELLOW); /* 左上角黄格 = 返回 */
|
||
set_bg(C_BLACK);
|
||
update_cursor_reg();
|
||
REG_W(LED_ADDR) = g_mines;
|
||
REG_W(REG_SEG) = g_mines; /* 数码管显示剩余雷数 */
|
||
|
||
/* ---- 关卡主循环 ---- */
|
||
while (g_exit == 0u)
|
||
{
|
||
if (g_evq_head != g_evq_tail)
|
||
{
|
||
unsigned ev = g_evq[g_evq_head];
|
||
g_evq_head = (g_evq_head + 1u) & EVQ_MASK;
|
||
if (g_state == ST_PLAY)
|
||
{
|
||
handle_event(ev);
|
||
}
|
||
else if ((ev >> 16) & 1u)
|
||
{
|
||
g_exit = 1u; /* 分出胜负后任意点击 = 返回 */
|
||
}
|
||
}
|
||
else if (g_state != ST_PLAY)
|
||
{
|
||
/* 分出胜负后让背景闪动(用 VGA 帧计数做时间基准,不需要定时器) */
|
||
static unsigned phase;
|
||
if ((REG_R(REG_FRAME) & 31u) == 0u)
|
||
{
|
||
phase = phase ^ 1u;
|
||
if (phase != 0u)
|
||
{
|
||
set_bg((g_state == ST_WIN) ? C_GREEN : C_RED);
|
||
}
|
||
else
|
||
{
|
||
set_bg(C_BLACK);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
REG_W(REG_LEVEL) = 0u; /* 清软件中断:否则下次点"开始"没有新的上升沿 */
|
||
g_in_level = 0u; /* 回到背景状态 */
|
||
draw_start_screen(); /* 恢复开始界面 */
|
||
}
|
||
|
||
/* ============================ 背景主程序 ============================ */
|
||
|
||
extern void crt_zero_bss(void);
|
||
|
||
int main(void)
|
||
{
|
||
crt_zero_bss(); /* 清 .bss(上电 RAM 本来就是 0,保险起见) */
|
||
|
||
rnd_state = REG_R(REG_TIME) | 1u; /* 用自由计数器当随机种子 */
|
||
set_difficulty(1u); /* 默认中级:16x16,40 颗雷 */
|
||
REG_W(REG_MCTRL) = 1u; /* 打开鼠标中断(IRQ2,入口 0x200) */
|
||
REG_W(REG_LEVEL) = 0u; /* 清关卡软中断 */
|
||
|
||
g_in_level = 0u;
|
||
draw_start_screen();
|
||
|
||
/* 背景循环:只服务鼠标事件;点"开始"后会被 IRQ1 里的关卡程序"接管",
|
||
* 关卡返回时又回到这个循环里继续。 */
|
||
for (;;)
|
||
{
|
||
if (g_evq_head != g_evq_tail)
|
||
{
|
||
unsigned ev = g_evq[g_evq_head];
|
||
g_evq_head = (g_evq_head + 1u) & EVQ_MASK;
|
||
handle_event(ev);
|
||
}
|
||
}
|
||
}
|